Game Development · RP-GD-0032
Abdelrahman Nagy
SeniorBackend & LiveOps Engineer
Backend engineer for real-time systems — .NET and Django microservices with Unity simulation delivery
- Identity verified
- Remote Pro Ai team member · under contract
Availability on request
- 6yearsprofessional experience
- SeniorSeniority level
- C#Primary stack
- CairoBased in · Egypt · GMT+2
Abdelrahman Nagy
Profile summary
Backend engineer building microservices, real-time integrations and reporting systems in .NET, Python/Django and MSSQL, with hands-on Unity/C# simulation work. Led a Unity digital twin for 500+ users that improved search efficiency by 60-70%, and a Django microservices layer linking real-time industrial data across 10 sites that cut operational delays by 30%. Earlier built a low-latency Unity training simulator fed by OpenCV sensor data over TCP/IP, deployed across 11 sites. Manages a team of 6 developers and independently studies game economy design and live-service infrastructure.
Languages
- ArabicNative
- EnglishProfessional
Sectors
- Government
- E-commerce
Abdelrahman Nagy
3 rolesExperience
Most recent role first, with outcomes as stated in the CV.
Software Engineer
ONSPEC Engineering and Contracting
- Led a Unity digital twin enabling real-time 3D navigation and equipment identification for 500+ users, improving search efficiency by 60-70%.
- Architected a Python/Django microservices integration connecting real-time industrial data sources across 10 sites, reducing operational delays by 30%.
- Built enterprise-scale backend reporting and analytics systems with .NET, REST APIs and MSSQL.
- Managed a team of 6 developers across 5+ projects, owning architecture, Agile delivery and deployment.
Freelance Backend Engineer
Bookbee.net
- Built FawryPay payment processing and order and invoice generation for a live e-commerce platform with paying users.
Software Engineer
Technical Research Center
- Built a C#/Unity real-time training simulator integrating live OpenCV sensor data over TCP/IP, a low-latency system deployed across 11 sites with 80-90% accuracy.
- Designed a radar-camera system with structured real-time data exchange across multiple subsystems (SOAP, Java/NASA WorldWind SDK), deployed at 8 sites.
Abdelrahman Nagy
Selected projects
Shipped titles and products, with the role played on each.
Industrial digital twin (ONSPEC)
Development lead
Real-time 3D navigation and equipment identification for 500+ users, backed by microservices across 10 sites.
Built with
- Unity
- C#
- Python
- Django
Sensor-driven training simulator
Software engineer
Low-latency simulator fed by live sensor data, deployed across 11 sites.
Built with
- Unity
- C#
- OpenCV
- TCP/IP
Abdelrahman Nagy
8 core skillsSkills
Core skills first, then the full toolkit by theme.
Core skills
- C#
- .NET / ASP.NET Core
- Python / Django
- Microservices
- REST APIs
- MSSQL
- Real-time TCP/IP integration
- Unity
Backend & APIs
- C#
- .NET / ASP.NET Core
- Python / Django
- REST APIs
- Microservices
- SOA
- Webhooks
Data
- MSSQL
- MySQL
- Schema design
- Data pipelines
- Reporting layers
Real-time & simulation
- Unity
- TCP/IP
- OpenCV sensor integration
- Digital twins
DevOps & delivery
- Azure DevOps
- Git
- GitHub
- CI/CD
- Agile
- Team leadership
Game domain (self-study)
- Game economy design
- Player data pipelines
- Game server architecture
Abdelrahman Nagy
Education
Degrees, certifications and awards on record.
Education
- B.Sc. in Computer Engineering · 2019
Abdelrahman Nagy
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Game Development
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