Engines, platforms and the tools behind them
Gameplay systems, tools and pipelines in Unity and Unreal One build shipped to console, PC, handheld and mobile Frame time held inside budget through launch
| Area | What our engineers ship with |
|---|---|
| Engines | Unreal Engine 5 (C++, Blueprints, Niagara), Unity (C#, DOTS, URP and HDRP) |
| Graphics | DirectX 12, Vulkan, Metal; shader and pipeline-state optimisation |
| Online | Dedicated servers, rollback netcode, Photon, Mirror, matchmaking and backend services |
| Platforms | PC (Steam, Epic Games Store), PlayStation 5, Xbox Series X/S, Nintendo Switch family, iOS, Android |
| XR | OpenXR, Meta Quest, ARKit and ARCore |
| Art | Maya, Blender, Houdini, Substance 3D, ZBrush |
We work under your platform-holder agreements, devkits and middleware licences. Console work happens on hardware you control or approve, inside your security perimeter.