Arabic game localisation and culturalisation, done properly
Arabic is not a font swap. Text shaping, right-to-left layout, mixed-direction strings and cultural context all break games that were localised as an afterthought. The kit fixes the build, not just the strings.
- Translation into Modern Standard Arabic, with Gulf or Egyptian dialect for voice and marketing.
- Right-to-left UI: mirrored layouts, bidirectional text, Arabic fonts with correct shaping.
- Engine support: Unreal and Unity text pipelines configured for Arabic.
- Culturalisation review: symbols, gestures, maps, religious references and gambling-like mechanics.
- Voice-over casting and direction in Arabic, if your game uses voice.
- Linguistic QA on target devices, with bugs logged in your tracker.
Who it is for
- Global studios entering Saudi Arabia, the UAE and Egypt.
- Regional studios launching an English-first game to Arabic players.
- Publishers timing a launch to a regional moment, such as Kingdom of Gaming in Riyadh.
How the kit runs