Platforms we port to and optimise for
| Target | Typical work |
|---|---|
| PlayStation 5 | SDK integration, trophies, activities, save data, TRC preparation |
| Xbox Series X/S and PC Game Pass | GDK integration, achievements, Quick Resume, Xbox Requirements preparation |
| Nintendo Switch family | Memory and CPU budgets, docked and handheld profiles, Lotcheck preparation |
| PC (Steam, Epic Games Store) | Scalability settings, input remapping, ultrawide, Steam Deck compatibility |
| iOS and Android | Thermal and battery budgets, device tiers, store policies, install size |
Who it is for
- Studios bringing a PC hit to console, or a console title to PC.
- Mobile studios moving to PC or handheld.
- Teams whose game runs, but below the frame rate or memory target.