Game Security add-on

Game anti-cheat services, plus leak and tamper protection

Game Security protects a game and its pipeline: anti-cheat and anti-tamper integration, leak controls for every engineer we place, and penetration testing of clients and backends.

Add it to any games engagement, or buy it standalone.

Fig. 01Game Security Add-on

  • 72hfree hold
  • 4working days to start
  • 48hshortlist
  • 9practices
In short

Anti-cheat, anti-tamper, leak prevention and penetration testing for your game and your development pipeline.

Game Security is a Remote Pro Ai add-on that protects a game and its development pipeline. It combines game anti-cheat services and anti-tamper integration, build and asset leak controls for every engineer we place, and penetration testing of clients and backends, delivered by our games practice with our cybersecurity practice.

Game security threats we cover

ThreatExampleOur control
CheatingAimbots, wallhacks, speed hacksServer authority, anti-cheat integration, detection rules
TamperingMemory edits, modified clientsIntegrity checks, anti-tamper, obfuscation
Network tamperingPacket editing and replayMessage signing and server-side validation
Economy abuseItem duplication, currency exploitsServer-side validation, anomaly alerts
Bots and farmsAutomated accounts and gold farmingBehaviour analytics, rate limits, device signals
Account takeoverCredential stuffing, phishingMFA, login risk scoring, recovery flows
Build leaksUnreleased builds or footage sharedManaged devices, watermarking, access logs
Service attacksDDoS on game serversEdge protection and capacity runbooks
Purchase fraudForged receipts, fraudulent refundsServer-side receipt validation

Who it is for

  • Competitive and multiplayer games where fairness drives retention.
  • Free-to-play games with a virtual economy.
  • Any studio that shares unreleased builds with external teams.

Game anti-cheat services and anti-tamper, designed in

  • Server-authoritative design review: what the client may decide and what it may not.
  • Integration of commercial anti-cheat such as Easy Anti-Cheat or BattlEye.
  • Anti-tamper and obfuscation options selected with you for each platform.
  • Detection rules and dashboards for your trust and safety team.
  • Ban and appeal workflows that respect player data rules.

Our games practice delivered anti-cheat for Case G-01, a competitive multiplayer title from a Riyadh studio, alongside authoritative servers and rollback netcode.

Build and asset leak controls you can audit

  • Managed devices with data-loss prevention, disk encryption and screen-capture blocking.
  • Cloud workstations, so builds and source never sit on local disks.
  • Per-user forensic watermarking on builds, captures and review videos.
  • Least-privilege Perforce access by stream, with every sync logged.
  • Alerts on unusual sync volume or out-of-hours access.
  • Monthly attestation for your publisher, with device and access evidence.
  • Leak-response playbook: trace, contain, revoke and report within hours.
  • Same-day offboarding with device wipe and an IP handover certificate.

Penetration testing for game clients and backends

Testers from our cybersecurity practice test what attackers target: the client, the APIs behind it and the systems that move money.

Game client
memory, network traffic, local files and anti-cheat bypass attempts.
Backend
APIs, matchmaking, authentication, leaderboards and admin tools.
Commerce
store, web shop, payment callbacks and entitlement checks.
Launcher and patcher
update integrity and signing.
Report with evidence, severity and fixes; retest of every fixed finding.

How a test runs

Week 1
threat model, scope and rules of engagement signed.
Weeks 2–⁠3
testing of client, backend and commerce systems.
Week 4
report, readout and fix plan with your team.
Within the engagement
retest of every fixed finding.

Game Security pricing

Leak controls for engineers we place are included in every games engagement. The add-on extends them to your full project and adds anti-cheat, anti-tamper and testing. It is priced from USD 7,700, as a fixed-fee assessment and test, or monthly for ongoing monitoring.

  • What shapes your quotation

    • Number of platforms and game services in scope.
    • Competitive or economy-heavy design.
    • Cloud workstation seats and watermarking volume.
    • Testing depth and retest cycles.
  • Guarantee

    • Written test scope and rules of engagement before any testing.
    • Every fixed finding retested at no extra charge within the engagement.
    • Monthly attestation evidence you can share with partners.

Frequently asked questions

Book a scoping call

20 minutes with a solutions architect. No sales script.

It covers 3 areas: protecting the game from cheating and tampering, protecting your pipeline from build and asset leaks, and penetration testing of your client, backend and commerce systems. Leak controls for engineers Remote Pro Ai places are included by default; the add-on extends protection to your whole project.

We integrate commercial anti-cheat such as Easy Anti-Cheat and BattlEye, plus your own detection logic on the server. The right choice depends on platform, genre and budget, so we compare options in the design review. Anti-cheat works best with server authority, so we review which decisions the client is trusted to make.

With cloud workstations, engineers stream a remote desktop where the build, source and assets live. Nothing is stored on the local device, copy and capture can be blocked, and access ends the moment a session is revoked. It is the strongest control for unreleased builds, and it is optional per role.

Per-user forensic watermarks are embedded in builds, captures and review videos. If footage appears online, the watermark identifies which account it came from. Combined with Perforce access logs and device records, this supports a fast investigation and evidence for your publisher or legal team.

No. Testing before launch is the most common start, but live games change every week. Many studios run a test before each season or major update, and keep monthly monitoring of access, devices and economy anomalies. The retest of fixed findings is included within each engagement.

Our certification programme is shown honestly in the Trust Center: ISO/IEC 27001 is in progress (certification target Q2 2027) and SOC 2 Type II is planned for 2027. Your monthly attestation contains evidence of the controls applied to your project, such as device compliance and access logs, which partners can review directly.

Start today

4 working days

Your team can be working within 4 working days of signature.