Game Development · RP-GD-0039
Ahmed Sameh
MidUnreal Engine Developer (C++)
Unreal Engine C++ developer — simulation sensors, AI systems and editor tooling that speeds up dev workflows
- Identity verified
- Remote Pro Ai team member · under contract
Availability on request
- 2yearsprofessional experience
- MidSeniority level
- Unreal Engine 5Primary stack
- EgyptBased in · GMT+2
Ahmed Sameh
Profile summary
Unreal Engine C++ developer building simulation, gameplay and AI systems with a focus on reusable, clean architecture. Currently develops LiDAR sensor simulation in C++ at THAKAA International, optimizing code with multithreading. Previously built editor utility tools and Pixel Streaming features at Axelerate Engineering, AI enemy spawners with Component Visualizer gizmos at Di-Tri Studio, and a multiplayer quest board on the Narrative 3 plugin at Shinobi Tales Studio. Converts Blueprint logic to clean C++, documents systems for the team and also works in Unity and C#.
Sectors
- Games
Ahmed Sameh
4 rolesExperience
Most recent role first, with outcomes as stated in the CV.
Unreal Engine C++ Simulation Developer
THAKAA International
- Developed LiDAR sensors in C++, using Clara as a reference.
- Optimized source code with multithreading techniques.
- Created the project architecture from requirements and documented the project for use.
Unreal Engine Developer
Axelerate Engineering
- Created editor utility tools that automate the development process.
- Implemented and tested Pixel Streaming logic in UE 4.27.
- Modified custom plugins to deliver UI functionality they did not support, and documented project systems, tools and active bugs.
Unreal Engine C++ AI Programmer
Di-Tri Studio
- Implemented AI systems, including enemy spawners with editor gizmos for visualization built on Component Visualizers.
- Developed core gameplay systems, converted legacy systems into clean C++ and took part in code reviews and architecture decisions.
Unreal Engine Game Programmer
Shinobi Tales Studio
- Implemented a multiplayer quest board system and its quest tasks using the Narrative 3 plugin.
Ahmed Sameh
3 projectsSelected projects
Shipped titles and products, with the role played on each.
Back to Back
Gameplay programmer (team of 6 developers)
ITI graduation game: co-built the architecture, custom AI, enhanced input, top-down camera, enemy spawners and split screen, converting Blueprint code to C++.
Built with
- Unreal Engine 5.1
- C++
- Blueprints
- GitHub
Hero’s Journey
Solo developer
RPG prototype with collectables, inventory, shop, spells, crafting, fast travel, save system and quest tracking.
Built with
- Unreal Engine
- C++
Anatomy Virtual Classroom
University graduation project (grade A+)
Virtual classroom for anatomy learning.
Ahmed Sameh
8 core skillsSkills
Core skills first, then the full toolkit by theme.
Core skills
- Unreal Engine 5
- C++
- Blueprints
- AI for Games
- Editor Utility Tools
- Multithreading & Optimization
- Simulation (LiDAR sensors)
- Multiplayer
Unreal Engine
- Unreal Engine 4/5
- C++
- Blueprints
- Editor utility tools
- Component Visualizers
- Pixel Streaming
- Enhanced Input
Gameplay & AI
- AI for games
- Enemy spawners
- Quest systems
- RPG systems
- Multiplayer
Engineering
- OOP
- SOLID
- Design Patterns
- Data Structures
- 3D Math
- Multithreading
Other engines & tools
- Unity
- C#
- OpenGL
- SFML
- Git
- GitHub
- Agile
Ahmed Sameh
Education
Degrees, certifications and awards on record.
Education
- Game Programming Diploma (9-month professional scholarship)Information Technology Institute (ITI) · 2023
- Bachelor’s in Computer ScienceFaculty of Computers & Artificial Intelligence · 2021
Ahmed Sameh
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