Game Development · RP-GD-0016
Mohamed Walid
Senior3D / Environment Artist
3D environment artist delivering cinematic and game-ready worlds, from blockout to final lighting and render
- Identity verified
- Remote Pro Ai team member · under contract
Availability on request
- 5yearsprofessional experience
- SeniorSeniority level
- Environment ArtPrimary stack
- CairoBased in · Egypt · GMT+2
Mohamed Walid
Profile summary
3D environment artist with 5+ years creating cinematic and game-ready environments for animation, VFX and real-time production. Owns the full environment workflow, from 2D concept and blockout through modeling, sculpting, PBR texturing and look development to final lighting and rendering, in both realistic and stylized styles. Has built optimized low-poly modular kits for mobile games, look-dev for TV-commercial VFX shots, and full animation environments at Akwan Studio; currently produces stylized game assets for London-based Inviox Studios and takes on CG Supervisor duties on selected projects.
Languages
- ArabicNative
- EnglishProficient
Sectors
- Games
- Media
Mohamed Walid
6 rolesExperience
Most recent role first, with outcomes as stated in the CV.
3D Stylized Artist (Freelance)
Inviox Studios LTD
- Deliver optimized, high-quality stylized game assets that match the project’s visual style and quality bar.
- Handle the full asset pass: modeling, sculpting, baking, texturing and presentation rendering.
3D Environment Artist (Freelance)
Independent
- Deliver high-quality 3D environments for multiple clients across different visual styles and production requirements, covering modeling, sculpting, PBR texturing, lighting and rendering.
- Take on CG Supervisor duties on selected animation projects, guiding the team through the 3D pipeline.
3D Environment Artist
Akwan Studio
- Owned the full 3D environment pipeline for animation, from 2D concept sketches to final renders.
- Produced high-quality models and environments and managed rendering to deliver polished, production-ready visuals.
LookDev Artist
LZRD
- Delivered look development, lighting and clean, style-matched renders for VFX shots in TV commercials.
3D Environment Artist
Decentralised Investment Group
- Built low-poly assets and modular environment kits for mobile games, optimizing models and textures for in-engine performance without losing visual quality.
- Coordinated remotely with the team through regular progress meetings.
3D Environment Artist
Sparks Studio
- Created 3D environments and assets for animation, covering modeling, texturing, look development and rendering.
Mohamed Walid
8 core skillsSkills
Core skills first, then the full toolkit by theme.
Core skills
- Environment Art
- Maya
- ZBrush
- Substance Painter
- Unreal Engine 5
- PBR Texturing & Look Development
- Modular Game-Ready Assets
- Lighting & Rendering
Environment production
- Concept-to-render environments
- Blockout
- Modular environment kits
- Realistic & stylized styles
Modeling & texturing
- High-poly / low-poly workflow
- Hard-surface modeling
- Sculpting
- UV mapping
- Texture baking
- PBR texturing
Look-dev & rendering
- Look development
- Lighting
- Rendering
- Arnold
- V-Ray
Real-time
- Unreal Engine 5
- Game-ready assets
- Mobile asset optimization
Software
- Maya
- ZBrush
- Substance Painter
- Unreal Engine 5
- Arnold
- V-Ray
- Photoshop
Mohamed Walid
Education and certifications
Degrees, certifications and awards on record.
Education
- Bachelor of Computer ScienceCairo Higher Institute · 2024
Certifications
- 3D Environment Art DiplomaNayzak Animation School · 2020
Mohamed Walid
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Game Development
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Availability on request