Game Development · RP-GD-0018

Muhammed Yehia

Mid3D / Environment Artist

3D environment, props and weapons artist with Unreal VFX and shaders, from battle-pass props to full scenes

  • Identity verified
  • Remote Pro Ai team member · under contract

Availability on request

  • 2yearsprofessional experience
  • MidSeniority level
  • Environment ArtPrimary stack
  • ZagazigBased in · Egypt · GMT+2

Muhammed Yehia

Profile summary

3D artist specializing in game environments, props and weapons, with Unreal Engine VFX and shader work to support them. Built environment art, battle-pass props, weapons and supporting VFX for Karnak Legacy and environments and props for Mythya: Realm of War at Morra Games, and now textures weapons for an unannounced shooter at Reinforce Games. Earlier produced a growth-stage plant pack for engine starter content. Mentors Egypt Game Jam teams and ITI graduation projects in game art and game-ready asset creation.

  • Languages

    • ArabicNative
    • EnglishAdvanced
  • Sectors

    • Games
    • Education

Muhammed Yehia

4 roles

Experience

Most recent role first, with outcomes as stated in the CV.

  1. Weapons Artist / Texture Artist (part-time)

    Reinforce Games

    – Present

    • Create weapons and textures for an unannounced shooter.
  2. Game Art Mentor

    Information Technology Institute (ITI)

    –

    • Mentored Egypt Game Jam teams on game art, 3D workflows and production challenges.
    • Guided student graduation projects on art direction, modeling, texturing and game-ready asset creation.
  3. 3D Environment / Props / Weapons Artist — Unreal VFX Artist

    Morra Games

    –

    • Built the Karnak Legacy environment, battle-pass props and in-game weapons.
    • Authored VFX and shaders in Unreal Engine to support the environment and props.
    • Created environment art and props for Mythya: Realm of War.
  4. Low-Poly Plants Modeler

    Ambient

    –

    • Modeled the plants pack for engine starter content (Project Flowerpot), with plant patches for every growth phase from seed to harvest.

Muhammed Yehia

3 projects

Selected projects

Shipped titles and products, with the role played on each.

  • Karnak Legacy

    Environment, props, weapons & VFX artist

    Morra Games title; environment, battle-pass props, game weapons and supporting VFX/shaders.

    Built with

    • Unreal Engine
  • Mythya: Realm of War

    Environment & props artist

    Morra Games title; environment art and props.

  • Project Flowerpot

    Low-poly plants modeler

    Plants pack for engine starter content covering every phase from seed to harvest.

Muhammed Yehia

8 core skills

Skills

Core skills first, then the full toolkit by theme.

Core skills

  • Environment Art
  • Props & Weapons
  • Maya
  • ZBrush
  • Unreal Engine
  • Unreal VFX & Shaders
  • Texturing
  • Low-Poly Modeling
  • Game art

    • Environments
    • Props
    • Weapons
    • Battle-pass content
    • Low-poly plants
  • Real-time

    • Unreal Engine
    • Unreal VFX
    • Shaders
    • Unity
  • Software

    • Maya
    • ZBrush
    • Adobe Suite

Muhammed Yehia

Education

Degrees, certifications and awards on record.

Education

  • Game Art and Interactive MediaInformation Technology Institute (ITI) · 2023
  • Graphic & Multimedia and 3D DesignNational Telecommunication Institute (NTI) · 2022
  • Bachelor of Laws (LLB)Zagazig University · 2019

Muhammed Yehia

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Game Development

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Availability on request