Game Development · RP-GD-0018
Muhammed Yehia
Mid3D / Environment Artist
3D environment, props and weapons artist with Unreal VFX and shaders, from battle-pass props to full scenes
- Identity verified
- Remote Pro Ai team member · under contract
Availability on request
- 2yearsprofessional experience
- MidSeniority level
- Environment ArtPrimary stack
- ZagazigBased in · Egypt · GMT+2
Muhammed Yehia
Profile summary
3D artist specializing in game environments, props and weapons, with Unreal Engine VFX and shader work to support them. Built environment art, battle-pass props, weapons and supporting VFX for Karnak Legacy and environments and props for Mythya: Realm of War at Morra Games, and now textures weapons for an unannounced shooter at Reinforce Games. Earlier produced a growth-stage plant pack for engine starter content. Mentors Egypt Game Jam teams and ITI graduation projects in game art and game-ready asset creation.
Languages
- ArabicNative
- EnglishAdvanced
Sectors
- Games
- Education
Muhammed Yehia
4 rolesExperience
Most recent role first, with outcomes as stated in the CV.
Weapons Artist / Texture Artist (part-time)
Reinforce Games
- Create weapons and textures for an unannounced shooter.
Game Art Mentor
Information Technology Institute (ITI)
- Mentored Egypt Game Jam teams on game art, 3D workflows and production challenges.
- Guided student graduation projects on art direction, modeling, texturing and game-ready asset creation.
3D Environment / Props / Weapons Artist — Unreal VFX Artist
Morra Games
- Built the Karnak Legacy environment, battle-pass props and in-game weapons.
- Authored VFX and shaders in Unreal Engine to support the environment and props.
- Created environment art and props for Mythya: Realm of War.
Low-Poly Plants Modeler
Ambient
- Modeled the plants pack for engine starter content (Project Flowerpot), with plant patches for every growth phase from seed to harvest.
Muhammed Yehia
3 projectsSelected projects
Shipped titles and products, with the role played on each.
Karnak Legacy
Environment, props, weapons & VFX artist
Morra Games title; environment, battle-pass props, game weapons and supporting VFX/shaders.
Built with
- Unreal Engine
Mythya: Realm of War
Environment & props artist
Morra Games title; environment art and props.
Project Flowerpot
Low-poly plants modeler
Plants pack for engine starter content covering every phase from seed to harvest.
Muhammed Yehia
8 core skillsSkills
Core skills first, then the full toolkit by theme.
Core skills
- Environment Art
- Props & Weapons
- Maya
- ZBrush
- Unreal Engine
- Unreal VFX & Shaders
- Texturing
- Low-Poly Modeling
Game art
- Environments
- Props
- Weapons
- Battle-pass content
- Low-poly plants
Real-time
- Unreal Engine
- Unreal VFX
- Shaders
- Unity
Software
- Maya
- ZBrush
- Adobe Suite
Muhammed Yehia
Education
Degrees, certifications and awards on record.
Education
- Game Art and Interactive MediaInformation Technology Institute (ITI) · 2023
- Graphic & Multimedia and 3D DesignNational Telecommunication Institute (NTI) · 2022
- Bachelor of Laws (LLB)Zagazig University · 2019
Muhammed Yehia
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Game Development
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Availability on request