Game Development · RP-GD-0019

Nadeem Tobeeh

Lead3D / Environment Artist

Art lead for mobile games: leads a 5-artist team and ships Unity-ready 3D art, from concept to store

  • Identity verified
  • Remote Pro Ai team member · under contract

Availability on request

  • 10yearsprofessional experience
  • LeadSeniority level
  • Art Direction & Team LeadershipPrimary stack
  • RiyadhBased in · Saudi Arabia · GMT+3

Nadeem Tobeeh

Profile summary

Art lead and senior 3D game artist with 10+ years across 3D art, animation, visual direction and team leadership. At Naphora Games Group, promoted to Art Lead within a year, leading 5 artists, defining art pipelines and reviewing assets for mobile performance and Unity readiness. Contributed to 6 mobile games from concept through production, including Dice Kitchen, Blubble and Content Creator Mansion. Earlier led a five-person art team delivering motion and 3D content for UAE government clients and projects linked to UNDP and the World Bank, with Unreal Engine as a strength for real-time cinematics.

  • Sectors

    • Games
    • Government
    • Media

Nadeem Tobeeh

7 roles

Experience

Most recent role first, with outcomes as stated in the CV.

  1. Art Lead

    Naphora Games Group

    – Present

    • Promoted from Senior 3D Game Artist to Art Lead, overseeing art planning, visual consistency, quality reviews and delivery across mobile-game projects.
    • Lead and mentor a team of 5 artists with art direction, production feedback and quality reviews.
    • Define art pipelines, translate gameplay requirements into actionable tasks, and review 2D/3D assets for quality, mobile optimization and Unity readiness.
  2. Senior 3D Game Artist

    Naphora Games Group

    –

    • Created, optimized and integrated production-ready 3D assets in Unity with programmers, meeting gameplay, visual-quality and mobile-performance requirements.
    • Contributed gameplay ideas and visual concepts across 6 mobile-game projects, including the shipped titles Content Creator Mansion, Dice Kitchen and Blubble.
  3. 3D Artist — Motion Graphics & VFX

    Multi Agencies

    –

    • Created 3D assets, environments, motion graphics, VFX, game trailers and cinematic sequences, including real-time scene work in Unreal Engine.
    • Took projects from concept to final delivery, combining visual storytelling, composition, lighting and technically achievable production solutions.
  4. Art Director / Motion Designer

    NARD POS

    –

    • Served as Art Director and visual liaison between marketing and app-development teams, leading 2D/3D motion graphics and commercial content from concept to delivery.
  5. Art Lead / Motion Designer

    Pro Production LLC

    –

    • Promoted from Motion Designer to Art Lead, leading a five-person art team (two designers, two motion designers, one 3D artist) delivering 2D/3D animation, motion graphics, VFX and visual content for UAE clients.
    • Contributed to government and institutional work in Dubai and Sharjah, international competitions, and projects associated with UNDP, the World Food Programme and the World Bank.
  6. Motion Graphic Designer / Animator / 3D Artist

    Bright Ads Agency

    –

    • Expanded from motion graphics and 3D advertising into character creation, rigging and animation, producing 2D/3D animation, product visualization, modeling and lighting.
  7. Graphic Designer / Motion Designer / Adobe & 3ds Max Trainer

    Earlier roles

    –

    • Worked across graphic design, motion graphics, 3D modeling, virtual-studio design and broadcast production, including live-TV visual environments, and delivered practical 3ds Max and Adobe training.

Nadeem Tobeeh

6 projects

Selected projects

Shipped titles and products, with the role played on each.

  • Dice Kitchen

    3D artist — environments, characters, props, lighting

    Mobile game on the App Store and Google Play; involved from early development in core ideas and visual direction, through to Unity implementation.

    Built with

    • Unity
    • Blender
    • Photoshop
    • Illustrator
    • Figma
  • Content Creator Mansion

    3D artist across the visual pipeline

    Mobile simulation-management game about building a content-creation empire; 3D characters, environments, props, rigging, animation, map design, lighting and Unity implementation. In active development with ongoing updates.

    Built with

    • Unity
    • Blender
    • Photoshop
    • Illustrator
    • Figma
  • Blubble

    Art development & gameplay ideation

    Color-matching puzzle game on the App Store and Google Play; supported gameplay mechanics, art development and creative ideation.

    Built with

    • Unity
  • Arototo

    Technical art — shaders & color

    Mobile puzzle game; improved visual presentation through shader development, color refinement and technical-art troubleshooting.

    Built with

    • Unity
    • Photoshop
  • Chicken vs Aliens

    Visual direction & 3D art

    Mobile game in development, built from the ground up with a game developer; owns visual direction, 3D art, environments, characters, animation, lighting and Unity implementation.

    Built with

    • Unity
    • Blender
    • Photoshop
    • Illustrator
    • Figma
  • Unreal Engine cinematic scenes

    Real-time cinematic artist

    Series of real-time cinematic scenes: fantasy castles and battles, creatures, snow and desert landscapes, and a vehicle sequence.

    Built with

    • Unreal Engine
    • Blender
    • DaVinci Resolve
    • Photoshop

Nadeem Tobeeh

8 core skills

Skills

Core skills first, then the full toolkit by theme.

Core skills

  • Art Direction & Team Leadership
  • 3D Game Art (Props, Characters, Environments)
  • Unity Integration
  • Blender
  • Mobile Art Optimization
  • Unreal Engine (Real-Time Cinematics)
  • Art Pipelines & Quality Review
  • Lighting & Materials
  • Art leadership

    • Team leadership & mentoring
    • Visual direction
    • Art planning
    • Quality reviews
    • Pipeline definition
    • Cross-functional delivery
  • 3D game art

    • Game-ready props & environments
    • 3D characters
    • Modeling & texturing
    • Rigging & animation
    • Lighting & colour
    • Map design
  • Integration & optimization

    • Unity implementation
    • Mobile performance optimization
    • Shader development
    • Technical art troubleshooting
  • Real-time & cinematic

    • Unreal Engine
    • Cinematic scenes
    • Game trailers
    • Motion graphics & VFX
  • Software

    • Unity
    • Unreal Engine
    • Blender
    • 3ds Max
    • Photoshop
    • Illustrator
    • Figma
    • DaVinci Resolve
  • AI-assisted production

    • Concept exploration
    • Image & video generation
    • AI tools in creative workflows

Nadeem Tobeeh

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