Game Development · RP-GD-0026
Esam El-Khouly
SeniorGameplay Programmer
Senior Unity game engineer for gameplay, tooling and CI/CD, with shipped titles on Steam and Meta Quest
- Identity verified
- Remote Pro Ai team member · under contract
Availability on request
- 8yearsprofessional experience
- SeniorSeniority level
- UnityPrimary stack
- GharbiaBased in · Egypt · GMT+2
Esam El-Khouly
Profile summary
Senior game engineer specializing in gameplay systems and the developer tooling and pipelines teams rely on, across PC, VR and mobile including Meta Quest and Switch. At Kyoto-based Skeleton Crew Studio, designed CI/CD pipelines adopted by 5 projects that cut build-and-test time by ~70%, a reusable visual-novel engine and a Yarn Spinner node editor that cut debugging time by ~50%, and resolved performance bottlenecks on constrained platforms. Credits include Fantasketch, Death Game Hotel and TwinSoul. Works in daily Japanese-language meetings.
Languages
- ArabicNative
- EnglishProfessional
- JapaneseConversational (daily meetings in Japanese)
Sectors
- Games
- Automotive
Esam El-Khouly
5 rolesExperience
Most recent role first, with outcomes as stated in the CV.
Senior Game Engineer
Skeleton Crew Studio
- Cut build-and-test time by ~70% with CI/CD pipelines adopted by 5 projects, plus in-editor tools that trigger builds straight from Unity.
- Cut debugging and testing time by ~50% with a node-based editor to author, visualize and debug Yarn Spinner flow, alongside a reusable visual-novel engine used on two projects.
- Architected scalable gameplay systems and custom tools across multiple shipped titles, resolving critical performance and stability bottlenecks on Quest and Switch.
- Set up an internal learning center that consolidates research and findings for knowledge-sharing across all teams.
- Mentored early-career developers and fostered a collaborative team culture.
Game Engineer
FunRock
- Built games and developer tools as a game engineer.
Game Engineer
Augmentoria
- Developed 3D apps, games and developer tools.
Gameplay Programmer
Raskulls Game Studio
- Programmed gameplay as part of the studio’s game team.
Software Engineer
3DScales
- Built the Cross Section Engine, a browser-based 3D slicing tool.
Esam El-Khouly
6 projectsSelected projects
Shipped titles and products, with the role played on each.
Fantasketch
Senior game engineer
Puzzle-action game on Steam where the characters players draw come to life and must be guided to the goal.
Death Game Hotel
Senior game engineer
Intense VR strategy battle game available on Meta Quest and Steam.
Built with
- VR
TwinSoul
Senior game engineer
Upcoming music-action game set in mythological Japan, with a demo on Steam.
UI Studio
Senior game engineer (internal tool)
Standalone Unity package for authoring uGUI screens and routing between them; adopted by 3 projects and stands up a working game flow in a day.
Built with
- Unity
- uGUI
Visual Novel Engine & Node Editor
Senior game engineer (internal tool)
Reusable visual-novel engine used on two projects, plus a node editor for Yarn Spinner flow that cut debugging and testing time by ~50%.
Built with
- Unity
- Yarn Spinner
Autoliv product visualization
Game engineer
Interactive product-visualization experience for Autoliv, the world’s largest automotive safety supplier.
Esam El-Khouly
8 core skillsSkills
Core skills first, then the full toolkit by theme.
Core skills
- Unity
- C#
- Editor & Pipeline Tooling
- CI/CD & Build Automation
- Gameplay Systems Architecture
- Performance Optimization (Quest, Switch)
- Yarn Spinner
- VR (Meta Quest)
Engine & languages
- Unity
- C#
- C++
- JavaScript
- Unreal Engine (familiar)
Tooling & pipelines
- Unity editor tools
- CI/CD pipelines
- In-editor build triggers
- Reusable engine packages
- Node-based editors
Gameplay & narrative
- Scalable gameplay systems
- Visual-novel engine
- Yarn Spinner
- UI navigation (uGUI)
Platforms & tech
- PC
- Meta Quest / VR
- Nintendo Switch
- Mobile
- Photon
Foundations
- Game engine architecture
- Computer graphics
- 3D math
- Performance optimization
Esam El-Khouly
Education
Degrees, certifications and awards on record.
Education
- 9-Month Professional Diploma, Game Development TrackInformation Technology Institute (ITI), Cairo · 2018
- BSc Computer Science and Automated ControlFaculty of Engineering, Tanta University · 2016
Esam El-Khouly
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Game Development
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Availability on request