Game Development · RP-GD-0026

Esam El-Khouly

SeniorGameplay Programmer

Senior Unity game engineer for gameplay, tooling and CI/CD, with shipped titles on Steam and Meta Quest

  • Identity verified
  • Remote Pro Ai team member · under contract

Availability on request

  • 8yearsprofessional experience
  • SeniorSeniority level
  • UnityPrimary stack
  • GharbiaBased in · Egypt · GMT+2

Esam El-Khouly

Profile summary

Senior game engineer specializing in gameplay systems and the developer tooling and pipelines teams rely on, across PC, VR and mobile including Meta Quest and Switch. At Kyoto-based Skeleton Crew Studio, designed CI/CD pipelines adopted by 5 projects that cut build-and-test time by ~70%, a reusable visual-novel engine and a Yarn Spinner node editor that cut debugging time by ~50%, and resolved performance bottlenecks on constrained platforms. Credits include Fantasketch, Death Game Hotel and TwinSoul. Works in daily Japanese-language meetings.

  • Languages

    • ArabicNative
    • EnglishProfessional
    • JapaneseConversational (daily meetings in Japanese)
  • Sectors

    • Games
    • Automotive

Esam El-Khouly

5 roles

Experience

Most recent role first, with outcomes as stated in the CV.

  1. Senior Game Engineer

    Skeleton Crew Studio

    – Kyoto, Japan

    • Cut build-and-test time by ~70% with CI/CD pipelines adopted by 5 projects, plus in-editor tools that trigger builds straight from Unity.
    • Cut debugging and testing time by ~50% with a node-based editor to author, visualize and debug Yarn Spinner flow, alongside a reusable visual-novel engine used on two projects.
    • Architected scalable gameplay systems and custom tools across multiple shipped titles, resolving critical performance and stability bottlenecks on Quest and Switch.
    • Set up an internal learning center that consolidates research and findings for knowledge-sharing across all teams.
    • Mentored early-career developers and fostered a collaborative team culture.
  2. Game Engineer

    FunRock

    – Alexandria, Egypt

    • Built games and developer tools as a game engineer.
  3. Game Engineer

    Augmentoria

    – Cairo, Egypt

    • Developed 3D apps, games and developer tools.
  4. Gameplay Programmer

    Raskulls Game Studio

    – Cairo, Egypt

    • Programmed gameplay as part of the studio’s game team.
  5. Software Engineer

    3DScales

    – Tanta, Egypt

    • Built the Cross Section Engine, a browser-based 3D slicing tool.

Esam El-Khouly

6 projects

Selected projects

Shipped titles and products, with the role played on each.

  • Fantasketch

    Senior game engineer

    Puzzle-action game on Steam where the characters players draw come to life and must be guided to the goal.

  • Death Game Hotel

    Senior game engineer

    Intense VR strategy battle game available on Meta Quest and Steam.

    Built with

    • VR
  • TwinSoul

    Senior game engineer

    Upcoming music-action game set in mythological Japan, with a demo on Steam.

  • UI Studio

    Senior game engineer (internal tool)

    Standalone Unity package for authoring uGUI screens and routing between them; adopted by 3 projects and stands up a working game flow in a day.

    Built with

    • Unity
    • uGUI
  • Visual Novel Engine & Node Editor

    Senior game engineer (internal tool)

    Reusable visual-novel engine used on two projects, plus a node editor for Yarn Spinner flow that cut debugging and testing time by ~50%.

    Built with

    • Unity
    • Yarn Spinner
  • Autoliv product visualization

    Game engineer

    Interactive product-visualization experience for Autoliv, the world’s largest automotive safety supplier.

Esam El-Khouly

8 core skills

Skills

Core skills first, then the full toolkit by theme.

Core skills

  • Unity
  • C#
  • Editor & Pipeline Tooling
  • CI/CD & Build Automation
  • Gameplay Systems Architecture
  • Performance Optimization (Quest, Switch)
  • Yarn Spinner
  • VR (Meta Quest)
  • Engine & languages

    • Unity
    • C#
    • C++
    • JavaScript
    • Unreal Engine (familiar)
  • Tooling & pipelines

    • Unity editor tools
    • CI/CD pipelines
    • In-editor build triggers
    • Reusable engine packages
    • Node-based editors
  • Gameplay & narrative

    • Scalable gameplay systems
    • Visual-novel engine
    • Yarn Spinner
    • UI navigation (uGUI)
  • Platforms & tech

    • PC
    • Meta Quest / VR
    • Nintendo Switch
    • Mobile
    • Photon
  • Foundations

    • Game engine architecture
    • Computer graphics
    • 3D math
    • Performance optimization

Esam El-Khouly

Education

Degrees, certifications and awards on record.

Education

  • 9-Month Professional Diploma, Game Development TrackInformation Technology Institute (ITI), Cairo · 2018
  • BSc Computer Science and Automated ControlFaculty of Engineering, Tanta University · 2016

Esam El-Khouly

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