Game Development · RP-GD-0035
Ahmed Rassmy
LeadTechnical Artist
Lead technical artist — Unreal Engine 5 digital twins and shipped PC titles, from Lumen and Nanite to Niagara
- Identity verified
- Remote Pro Ai team member · under contract
Availability on request
- 13yearsprofessional experience
- LeadSeniority level
- Unreal Engine 5Primary stack
- CairoBased in · Egypt · GMT+2
Ahmed Rassmy
Profile summary
Technical artist with a career spanning game development and enterprise digital twins. Most recently Lead Technical Artist at Red Sea Global, heading the technical and art team behind photorealistic UE5 digital twins for sales, marketing and simulation. Game credits include shaders and real-time optimization on Park Beyond at Limbic Entertainment, and environments, PBR materials and FX for Past Cure at Phantom 8. Expert in Unreal Engine pipelines (materials, Lumen, Nanite optimization, Niagara, Blueprints and editor tools), with earlier leadership of a 4-artist team at Meta Tech.
Languages
- English
- Arabic
Sectors
- Games
- Education
Ahmed Rassmy
7 rolesExperience
Most recent role first, with outcomes as stated in the CV.
Lead Technical Artist
Red Sea Global
- Led digital twin and real-time visualization projects for Red Sea Global’s sales and marketing.
- Managed the technical and art team, set standards and aligned deliverables with business goals.
- Delivered photorealistic visuals and lighting in Unreal Engine through advanced rendering, shader development and lighting setups, working closely with architects, designers and developers.
Technical Artist
Limbic Entertainment
- Created shaders and materials in Unreal Engine and ran profiling and optimization for Park Beyond and two unannounced projects.
- Built Blueprint automation and editor utility tools for artists, and wrote technical documentation for projects.
Unreal Artist
Edify.ac
- Optimized assets and created materials and shaders in Unreal Engine for educational and royal digital twin projects in KSA.
Art Team Lead
Meta Tech
- Managed an art team of 4 artists and created Unreal Engine 4 environments from concepts and ideas.
- Built shader networks in Unreal Engine and ran profiling and optimization.
Technical Artist / Environment Artist
Phantom 8
- Created environment assets, textures, PBR materials, particle FX and lighting in UE4 for the psychological thriller Past Cure.
3D Designer (freelance)
Freelance
- Designed exhibitions and produced 3D models and visualizations.
Environment Artist
Fameway
- Created environment assets, textures, PBR materials, particle FX and Maya light maps for Unity.
Ahmed Rassmy
3 projectsSelected projects
Shipped titles and products, with the role played on each.
Red Sea Global digital twins
Lead technical artist
Photorealistic UE5 digital twins for sales, marketing, simulation and immersive stakeholder experiences.
Built with
- Unreal Engine 5
Park Beyond
Technical artist
Shaders and real-time environment optimization for the Limbic Entertainment title.
Built with
- Unreal Engine 4
Past Cure
Technical / environment artist
Environments, PBR materials and FX for Phantom 8’s psychological thriller.
Built with
- Unreal Engine 4
Ahmed Rassmy
8 core skillsSkills
Core skills first, then the full toolkit by theme.
Core skills
- Unreal Engine 5
- Materials & Shaders
- Lumen
- Nanite
- Niagara
- Blueprints & Editor Tools
- Profiling & Optimization
- Digital Twins
Real-time rendering
- Unreal Engine 4/5
- Lumen
- Nanite
- Photorealistic materials
- Lighting
- Niagara
Technical art & tools
- Shader networks
- Blueprints
- Editor utility tools
- Automation
- Profiling
- Technical documentation
Content creation
- Maya
- ZBrush
- Substance Designer
- Substance Painter
- SpeedTree
- World Machine
- Photoshop
Enterprise & leadership
- Navisworks
- Revit
- Team leadership
- Resource management
- Project budgeting
- Stakeholder engagement
- Source control
Ahmed Rassmy
Education
Degrees, certifications and awards on record.
Education
- BSc MechatronicsHigher Technological Institute · 2006
Ahmed Rassmy
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Game Development
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