Game Development · RP-GD-0035

Ahmed Rassmy

LeadTechnical Artist

Lead technical artist — Unreal Engine 5 digital twins and shipped PC titles, from Lumen and Nanite to Niagara

  • Identity verified
  • Remote Pro Ai team member · under contract

Availability on request

  • 13yearsprofessional experience
  • LeadSeniority level
  • Unreal Engine 5Primary stack
  • CairoBased in · Egypt · GMT+2

Ahmed Rassmy

Profile summary

Technical artist with a career spanning game development and enterprise digital twins. Most recently Lead Technical Artist at Red Sea Global, heading the technical and art team behind photorealistic UE5 digital twins for sales, marketing and simulation. Game credits include shaders and real-time optimization on Park Beyond at Limbic Entertainment, and environments, PBR materials and FX for Past Cure at Phantom 8. Expert in Unreal Engine pipelines (materials, Lumen, Nanite optimization, Niagara, Blueprints and editor tools), with earlier leadership of a 4-artist team at Meta Tech.

  • Languages

    • English
    • Arabic
  • Sectors

    • Games
    • Education

Ahmed Rassmy

7 roles

Experience

Most recent role first, with outcomes as stated in the CV.

  1. Lead Technical Artist

    Red Sea Global

    – Riyadh, Saudi Arabia

    • Led digital twin and real-time visualization projects for Red Sea Global’s sales and marketing.
    • Managed the technical and art team, set standards and aligned deliverables with business goals.
    • Delivered photorealistic visuals and lighting in Unreal Engine through advanced rendering, shader development and lighting setups, working closely with architects, designers and developers.
  2. Technical Artist

    Limbic Entertainment

    – Cairo, Egypt

    • Created shaders and materials in Unreal Engine and ran profiling and optimization for Park Beyond and two unannounced projects.
    • Built Blueprint automation and editor utility tools for artists, and wrote technical documentation for projects.
  3. Unreal Artist

    Edify.ac

    – Glasgow, Scotland

    • Optimized assets and created materials and shaders in Unreal Engine for educational and royal digital twin projects in KSA.
  4. Art Team Lead

    Meta Tech

    – Cairo, Egypt

    • Managed an art team of 4 artists and created Unreal Engine 4 environments from concepts and ideas.
    • Built shader networks in Unreal Engine and ran profiling and optimization.
  5. Technical Artist / Environment Artist

    Phantom 8

    – Berlin, Germany

    • Created environment assets, textures, PBR materials, particle FX and lighting in UE4 for the psychological thriller Past Cure.
  6. 3D Designer (freelance)

    Freelance

    – Cairo, Egypt

    • Designed exhibitions and produced 3D models and visualizations.
  7. Environment Artist

    Fameway

    – Riyadh, Saudi Arabia

    • Created environment assets, textures, PBR materials, particle FX and Maya light maps for Unity.

Ahmed Rassmy

3 projects

Selected projects

Shipped titles and products, with the role played on each.

  • Red Sea Global digital twins

    Lead technical artist

    Photorealistic UE5 digital twins for sales, marketing, simulation and immersive stakeholder experiences.

    Built with

    • Unreal Engine 5
  • Park Beyond

    Technical artist

    Shaders and real-time environment optimization for the Limbic Entertainment title.

    Built with

    • Unreal Engine 4
  • Past Cure

    Technical / environment artist

    Environments, PBR materials and FX for Phantom 8’s psychological thriller.

    Built with

    • Unreal Engine 4

Ahmed Rassmy

8 core skills

Skills

Core skills first, then the full toolkit by theme.

Core skills

  • Unreal Engine 5
  • Materials & Shaders
  • Lumen
  • Nanite
  • Niagara
  • Blueprints & Editor Tools
  • Profiling & Optimization
  • Digital Twins
  • Real-time rendering

    • Unreal Engine 4/5
    • Lumen
    • Nanite
    • Photorealistic materials
    • Lighting
    • Niagara
  • Technical art & tools

    • Shader networks
    • Blueprints
    • Editor utility tools
    • Automation
    • Profiling
    • Technical documentation
  • Content creation

    • Maya
    • ZBrush
    • Substance Designer
    • Substance Painter
    • SpeedTree
    • World Machine
    • Photoshop
  • Enterprise & leadership

    • Navisworks
    • Revit
    • Team leadership
    • Resource management
    • Project budgeting
    • Stakeholder engagement
    • Source control

Ahmed Rassmy

Education

Degrees, certifications and awards on record.

Education

  • BSc MechatronicsHigher Technological Institute · 2006

Ahmed Rassmy

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Game Development

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Availability on request