Game co-development team, porting or LiveOps crew in 4 working days

Shipped-title squads in your branch within 4 working days

Co-dev, porting or LiveOps at one monthly price. Hold the named specialists for 72 hours at no cost. Squads start within 4 working days.

No card needed · 72 h free hold

Fig. 01Game Development Ready Squads

  • 48hshortlist
  • 4working days to start
  • 3.4%5 gates passed
  • 72hfree hold
In short

Remote Pro Ai’s Game Development Ready Squads give studios a game co-development team or a porting or LiveOps crew of shipped-title specialists, at a fixed monthly price under Squad-in-4. Choose the Co-Dev Strike Team, the Port & Perform Crew or the LiveOps Crew, hold it free for 72 hours, and the squad starts in your branch within 4 working days.

A game co-development team, a porting crew or a LiveOps crew

  • Co-Dev Strike Team · 6 seats

    For studios with a milestone at risk and a core team already at capacity.

    Delivers
    an owned feature area or milestone slice, merged into your branch
    Starts with
    a 4-week pilot with agreed review criteria
    Status chip
    live from the availability feed
  • Port & Perform Crew · 5 seats

    For titles moving to console or PC, or missing their performance targets.

    Delivers
    platform layers, per-scene performance budgets and certification pre-checks
    Platforms
    PlayStation, Xbox, Nintendo Switch, PC and mobile
    Status chip
    live from the availability feed
  • LiveOps Crew · 5 seats

    For live titles that need steady events, tuned economies and weekly releases.

    Delivers
    event calendar, remote config, offers, A/B tests and telemetry
    Works with
    your analytics stack and store dashboards
    Status chip
    live from the availability feed

Who builds what in each game squad

  • Co-Dev Strike Team

SeatLevelOwns
Gameplay ProgrammerLead (9+ yrs)Technical direction for the feature area, code review, studio liaison
Gameplay Programmer × 2Senior (6–⁠9 yrs)Feature implementation in Unreal or Unity
Technical ArtistSeniorShaders, VFX and asset integration within budget
3D ArtistMid (4–⁠6 yrs)Production assets to your art direction
Game QA & Automation EngineerMidTest plans, smoke automation, bug triage
  • Port & Perform Crew

SeatLevelOwns
Unreal Engine Developer (engine and platform)LeadPlatform layers, SDK integration, memory and threading
Gameplay Programmer × 2SeniorInput, UI, save systems and platform features
Technical ArtistSeniorGPU profiling, LODs, texture and shader budgets
Game QA & Automation EngineerSeniorCertification pre-checks and compatibility testing
  • LiveOps Crew

SeatLevelOwns
Backend & LiveOps EngineerLeadGame services, remote config, event tooling, anti-cheat
Backend & LiveOps EngineerSeniorTelemetry pipelines, segmentation, offer delivery
Economy & Monetisation DesignerSeniorSink and source models, pricing and bundle tests
Game Designer (Systems / F2P)MidEvent design, reward schedules, content cadence
Game QA & Automation EngineerMidRegression suites for weekly releases

Swap engines, seats or levels in the Squad Builder.

Monthly prices for game squads

SquadMonthly priceSeats
Co-Dev Strike Teamfrom USD 35,900/month (4-week pilot priced separately)6
Port & Perform Crewfrom USD 32,700/month5
LiveOps Crewfrom USD 29,700/month5

Prices appear in SAR, AED, USD or EUR depending on where you are, and VAT is itemised separately. Platform dev kits and engine licences remain the studio’s responsibility. Squads below USD 25,000 a month can check out by card on a click-through MSA. Minimum term after the pilot: 3 months. See Pricing.

Hold the crew until your producer signs off

Availability chips on each card read the daily bench snapshot and show Available now, Assembling (at least one seat sourced off-bench, still beginning within 4 working days) or Waitlist. Reserve-Now pulls the named specialists from other studio proposals for 72 hours without payment, or for 7 days with a refundable deposit.

Anonymised profiles with shipped credits and video stay visible to your team during the hold.

What studios usually see by day 90

SquadDay 30Day 60Day 90
Co-Dev Strike TeamPilot complete: first feature merged, velocity baseline, go or stop reviewOwning a full feature area with its own sprint goalsMilestone slice delivered with automated smoke tests
Port & Perform CrewTechnical audit, platform gap list and performance budget per sceneBuild running on target hardware; main hotspots fixedCertification pre-checks passed; submission candidate ready
LiveOps CrewTelemetry audit and KPI dashboard for retention and ARPDAU; event calendarFirst events live through remote config; offer A/B tests runningEconomy rebalanced; weekly release regression pipeline in place

Your producer and the Squad Lead agree these targets at kick-off; the Friday report tracks them. They are plans, not promised sales or ratings.

Strengthen a game squad

  • Game Security add-on

    anti-cheat, build-leak prevention and secure backend review.

  • Multiplayer / Network Engineer

    netcode, rollback and dedicated-server orchestration.

  • Game Producer

    milestone planning, platform submissions and stakeholder reporting.

  • Extra Game QA seat

    device-farm coverage, localisation and compatibility passes.

  • Character & Technical Animator

    rigs, animation blueprints and mocap clean-up.

  • MENA Launch Kit

    Arabic culturalisation, age-rating preparation and regional launch support.

Studio-safe terms on every game squad

  • No-bill trial

    5 working days self-serve or 10 enterprise, one per company; the Co-Dev pilot runs alongside it.

  • Quality responsibility

    Remote Pro Ai answers contractually for every specialist’s work.

  • Any-reason replacement

    a replacement starts within 4 working days; the full handover completes in under 14 days, so milestones stay protected; overlap days are free.

  • Delivery record

    SLA adherence is measured on every engagement.

Clause text on the Remote Pro Ai Guarantee page.

A multiplayer launch with first-pass certification

Case G-01 · A game studio, Riyadh. An 8-specialist squad built authoritative servers with rollback netcode, regional deployment and anti-cheat, then ran LiveOps telemetry for the launch title. Results: under 100 ms p95 latency in region, first-pass platform certification and 24/7 LiveOps coverage.

Game Ready Squads: what producers ask

Book a scoping call

20 minutes with a solutions architect. No sales script.

The pilot is the first 4 weeks of the same agreement, priced on its own so you can stop cleanly at the week-4 review. If you continue, the squad rolls into monthly billing without new paperwork. The no-bill trial of 5 or 10 working days covers the start of the pilot, so you can stop early without an invoice.

Yes. Squads work inside your version control, whether Perforce or Git, on branches you control, and follow your code review, build and asset-naming standards. They use your Jira or Hansoft boards. We do not keep copies of your project outside the environments you approve.

Each squad is assembled for your engine. If you choose Unreal, the Lead and gameplay seats are Unreal specialists; for Unity, they are Unity specialists. Many seniors work in both, but we do not move an engine-specific seat mid-project without your agreement and a short knowledge-transfer plan.

It depends on the title’s size, engine version and platform gap, which the crew measures in the first 30 days. We give a dated plan after that audit rather than a promise up front. On Case G-01, our squad achieved first-pass platform certification for a multiplayer launch title.

Coverage is set in the Statement of Work. Standard crews work your weekly release rhythm, and event weekends or peak periods such as Ramadan can be covered with an on-call rota. Case G-01 runs with 24/7 LiveOps coverage, which is available as a configured option.

You do. All code, assets and documentation produced by the squad are assigned to your studio on payment, as stated in the MSA. Specialists work under your NDA and IP terms, and access to builds and tools is removed on the day each engagement ends.

Start today

4 working days

Your team can be working within 4 working days of signature.