Game Development Technologies
Hire Unity developers: 70 vetted specialists
Remote Pro Ai provides vetted Unity developers from a daily bench of 70 specialists, each with at least 4 years of production experience. Choose Mid, Senior or Lead engineers or a full squad, receive named candidates within 72 hours, and your Unity engineer starts within 4 working days of approval.
70 vetted Unity specialists on the bench, 5–10 available now. Named candidates within 72 hours.
Unity
Game Development
70Vetted Unity specialists
Available this week: 5–10 · Snapshot, updated daily at 09:00 Riyadh time
Unity rate bands by seniority
- Midfrom USD 4,900
- Seniorfrom USD 6,440
- Leadfrom USD 8,360
What clients hire Unity engineers to build
Unity is a leading engine for mobile and free-to-play games, the largest segment of play in MENA, and a strong choice for XR. Our Unity developers write gameplay and UI in C# with testable architecture, cut memory, draw calls and load times on Android and iOS, and run live content through Addressables and remote config. They integrate ads, purchases, analytics and attribution, then support LiveOps.
- Mobile free-to-play titles with LiveOps
- Branded and casual games for regional publishers
- XR training and museum experiences
Anonymised Unity profiles from the bench
Unity rate bands by seniority
- Mid4–6 yearsfrom USD 4,900/month
- Senior6–9 yearsfrom USD 6,440/month
- Lead9+ yearsfrom USD 8,360/month
Includes the Game Development practice rate of +10% on the base band.
Rates appear in SAR, AED, USD or EUR with VAT separate, and include equipment, security tooling and replacement cover. Use the team cost calculator to compare with in-house hiring.
Unity certifications on the bench
- Unity Certified Professional
- ISTQB for game QA
Every certification is verified with the issuing body before it appears on a profile; practical assessment still decides placement.
Technologies often paired with Unity
A case study from the Game Development practice
The case study shows the practice’s delivery record; it does not imply every technology on this page was used in that engagement.
Unity hiring questions
Submit the role, level and start date and you receive named, vetted Unity candidates within 72 hours, or a 48-hour shortlist in the self-serve flow. After approval, a bench engineer starts within 4 working days. Specialists not currently on the bench also start within 4 working days.
3 bands only, written as Mid (4–6 years), Senior (6–9 years) and Lead (9+ years). We do not place junior engineers. The practice lead confirms seniority during vetting, so a Senior Unity engineer has shown Senior-level judgement in our assessment, not just on a CV.
Pricing is by quotation. Mid engineers start from USD 4,450 a month, Senior from USD 5,850 and Lead from USD 7,600, shown in SAR, AED, USD or EUR with VAT separate. The rate includes equipment, security tooling, governance and replacement cover, with no placement or exit fees. Quotations are itemised and valid for 30 days.
Candidates complete a live technical exercise and a practical task built around Unity in real conditions, reviewed by the Game Development practice lead. Only 3.4% of applicants pass 5 gates. Certifications are verified with the issuer but never replace the practical assessment.
Yes. Open the Squad Builder, add Unity roles alongside QA, DevOps or design seats, and see instant price and bench availability. Squads run under one lead, one Statement of Work and one invoice, and every seat carries the same 4-working-day start and replacement terms.
Yes. Engineers build on Unity 6 and maintain titles on earlier LTS versions, planning upgrades so render pipelines, packages and platform SDKs stay compatible. Upgrades run on a separate branch with automated tests and device checks before anything merges into the production line.
Yes. Developers and Technical Artists profile CPU, GPU and memory on target phones, reduce draw calls with batching and atlases, move content into Addressables and tune IL2CPP builds. Every fix is measured against frame-time and load-time budgets on real low and mid-range devices.
Yes. XR Developers build for Meta Quest, Apple Vision Pro, HoloLens and WebXR with Unity XR and OpenXR, for training simulators, museums and giga-project visitor centres. They optimise for standalone headset performance and user comfort, and manage device deployment for enterprise fleets.
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