Economy & Monetisation Designer job description
Role summary
We are hiring an Economy & Monetisation Designer to model and grow our game’s virtual economy and revenue without harming the player experience. You will build economy simulations, design IAP, battle-pass, ad and offer strategies, run pricing experiments and analyse cohorts. Success means higher lifetime value with stable retention, and players who see monetisation as fair.
Responsibilities
- Build economy simulations and sink-and-source models.
- Design IAP, battle-pass, ad and offer strategies.
- Run A/B tests on pricing, bundles and events.
- Analyse ARPDAU, LTV, conversion and retention cohorts.
- Align monetisation with regional regulation and player sentiment.
- Plan monetisation beats into the LiveOps calendar with design and production.
Requirements
- 4+ years in economy, monetisation or systems design on live titles.
- Strong spreadsheet modelling, with Python a plus for simulations.
- Experience designing and analysing A/B tests.
- Fluency in F2P metrics: ARPDAU, LTV, conversion and retention.
- Hands-on with Amplitude, Firebase, GameAnalytics or similar.
- Clear communication of trade-offs to producers and leadership.
Experience bands offered by Remote Pro Ai (years) Mid 4–6 · Senior 6–9 · Lead 9+
Nice-to-have
- Machinations or similar system-modelling tools.
- Experience with MENA player bases and pricing.
- SQL for self-serve analysis.
- Shipped battle-pass or subscription systems.
What this role costs, by market
In-house figures are indicative annual gross salaries for a Senior-level direct hire, before employer costs such as social insurance, medical cover, visas, recruitment fees and equipment. Remote Pro Ai seats are monthly and all-inclusive. Remote Pro Ai’s base monthly rates for vetted Mid, Senior and Lead engineers are at least 30% below the median published by comparable vetted-talent vendors serving the GCC, and 37–47% below the European and US medians (Remote Pro Ai price benchmark, October 2026). Design, marketing, business-development and sales seats are priced at the base band.
| Market | Cur. | Seatfrom, per month | Seat × 12from, per year |
|---|---|---|---|
| Saudi Arabia | SAR | 24,100 | 289,200 |
| United Arab Emirates | AED | 23,600 | 283,200 |
| Qatar | USD | 6,440 | 77,280 |
| United States | USD | 6,440 | 77,280 |
| Germany | EUR | 5,750 | 69,000 |
| United Kingdom | GBP | 4,870 | 58,440 |
We do not yet publish in-house salary benchmarks for this role. Our Salary & Rate Guide covers 13 engineering, security, game and design roles.
GCC & Egypt Tech Talent Salary & Rate Guide 2026, Remote Pro Ai Research estimates: the midpoint of the Senior monthly gross range × 12. Benchmarks are updated every October. Updated: October 2026.