Unreal Engine Developer (C++) job description
Role summary
We are hiring an Unreal Engine Developer (C++) to build gameplay systems, networked features and tools on Unreal Engine 5. You will work across C++ and Blueprints, own performance budgets on PC and console, and integrate platform services. Success means features that feel great, run within budget on target hardware and pass platform certification first time.
Responsibilities
- Implement gameplay systems in C++ and Blueprints with clean architecture.
- Optimise rendering with Nanite, Lumen and profiling tools.
- Build networked features using Unreal replication and GAS.
- Integrate platform SDKs, achievements and online subsystems.
- Own performance budgets across PC and console.
- Build editor tools that speed up designers and artists.
Requirements
- 4+ years of professional game development, including at least one shipped Unreal title.
- Strong modern C++ and deep knowledge of Unreal Engine architecture.
- Experience with Unreal replication and networked gameplay.
- Profiling with Unreal Insights, RenderDoc or platform tools.
- Team experience with Perforce workflows.
- Clear communication with design and art teams.
Experience bands offered by Remote Pro Ai (years) Mid 4–6 · Senior 6–9 · Lead 9+
Nice-to-have
- Gameplay Ability System expertise.
- Console development and certification experience.
- Editor tooling and plugin development.
- Simulation or location-based entertainment projects.
What this role costs, by market
In-house figures are indicative annual gross salaries for a Senior-level direct hire, before employer costs such as social insurance, medical cover, visas, recruitment fees and equipment. Remote Pro Ai seats are monthly and all-inclusive. Remote Pro Ai’s base monthly rates for vetted Mid, Senior and Lead engineers are at least 30% below the median published by comparable vetted-talent vendors serving the GCC, and 37–47% below the European and US medians (Remote Pro Ai price benchmark, October 2026). Design, marketing, business-development and sales seats are priced at the base band.
| Market | Cur. | In-houseannual salary | Seatfrom, per month | Seat × 12from, per year |
|---|---|---|---|---|
| Saudi Arabia | SAR | 330,000 | 24,100 | 289,200 |
| United Arab Emirates | AED | 366,000 | 23,600 | 283,200 |
| Qatar | USD | —1 | 6,440 | 77,280 |
| United States | USD | —1 | 6,440 | 77,280 |
| Germany | EUR | —1 | 5,750 | 69,000 |
| United Kingdom | GBP | 65,400 | 4,870 | 58,440 |
1 “—” means we do not yet publish an in-house benchmark for that market. Remote Pro Ai pricing is quotation-based; VAT shown separately.
GCC & Egypt Tech Talent Salary & Rate Guide 2026, Remote Pro Ai Research estimates: the midpoint of the Senior monthly gross range × 12. Benchmarks are updated every October. Updated: October 2026.