Game Development roles: 15 profiles with shipped credits

Every game development role, from engine to economy

15 role profiles from a specialist bench, each with shipped credits and bench availability.

Fig. 01Game Development Roles Index

  • 122role profiles
  • 48hshortlist
  • 4working days to start
  • 3.4%5 gates passed
In short

Remote Pro Ai’s Game Development roles index lists all 15 game roles on its specialist bench, from Unreal and Unity engineers to technical artists, economy designers and esports engineers. Each card shows bench availability and Mid, Senior or Lead bands, and a shortlist request brings named specialists with shipped credits within 72 hours.

All 15 Game Development roles

Seniority

Availability

Language

Time-zone overlap

Engine

Shipped-credit counts include only commercially released titles we have verified.

5 game roles rising fastest in 2026

  1. Unreal Engine 5 developers

    Unreal now leads engine share, pulling demand for UE5 C++ talent.

  2. Backend & LiveOps Engineers

    live-service titles need economies, events and telemetry every week.

  3. Technical Artists

    among the hardest game roles to fill, sitting between art and engine.

  4. Economy & Monetisation Designers

    publishers need LTV growth that players accept as fair.

  5. Esports & Broadcast Technology Engineers

    the Gulf’s esports calendar needs tournament and broadcast tech.

Which squad each game role joins

RoleCo-Dev Strike TeamPort & Perform CrewLiveOps CrewCross-practice options
Gameplay Programmer3 seats incl. Lead2 seatsNot applicableLive-Ops Game Squad
Unreal Engine DeveloperEngine choiceLead seatNot applicableNot applicable
Unity DeveloperEngine choiceEngine choiceNot applicableNot applicable
Technical Artist1 seat1 seatNot applicableLive-Ops Game Squad
3D Artist1 seatNot applicableNot applicableNot applicable
Backend & LiveOps EngineerNot applicableNot applicable2 seatsNot applicable
Economy & Monetisation DesignerNot applicableNot applicable1 seatNot applicable
Game DesignerNot applicableNot applicable1 seatNot applicable
Game QA & Automation Engineer1 seat1 seat1 seatLive-Ops Game Squad
Multiplayer / Network EngineerAdd-onAdd-onAdd-onLive-Ops Game Squad

Monthly rate bands for game roles

LevelExperienceMonthly rate
Mid4–⁠6 yearsfrom USD 4,900/month
Senior6–⁠9 yearsfrom USD 6,440/month
Lead9+ yearsfrom USD 8,360/month

Game Producer is supplied at Senior and Lead only. Rates include equipment, leak-prevention controls and replacement cover; dev kits and engine licences stay with the studio. Details on Pricing.

Frequently asked questions

Book a scoping call

20 minutes with a solutions architect. No sales script.

The index covers 15 game roles across engineering, art, design, production, XR, QA and esports technology, drawn from a specialist bench. You can hire a single Technical Artist for a month or combine roles into a co-development, porting or LiveOps squad with one lead and one invoice.

We match each claimed credit against store listings, in-game credit rolls and references from producers or leads who worked on the title. Only verified, commercially released titles count toward the shipped-credit number on a profile. Unverified credits are not shown to clients.

Yes. Set the engine filter to Both to see specialists with production experience in each engine. This suits studios with a Unity mobile title and an Unreal PC project, or teams planning an engine migration who need people able to read both codebases.

Yes. Esports & Broadcast Technology Engineers build tournament platforms, broadcast overlays and real-time stats pipelines, integrate game APIs and observer tools, and run low-latency streaming for live events. The role suits leagues, publishers and event organisers across the Gulf’s esports calendar.

Game roles are priced per practice and level, on the same Mid, Senior and Lead ladder as other practices, with each seat shown on its own line. Game Producer is offered at Senior and Lead only. Studio-specific needs such as locked-down devices are quoted transparently, and engine licences remain the studio’s cost.

Name the role. See shipped credits in 72 hours.

Choose roles, engine and level, and receive named specialists with verified credits and short video introductions.